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Texture Artist

Job description

Job Description

You’ll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).

What you ll do :

· Create textures according to references (internal or provided by the client)

· Create the uvs of the assets to be textured (multi-tiles)

· Responsible for the lookdev and shading of the asset in Arnold for Houdini;

· Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).

-Use the appropriate methods in order to reach the deadlines and optimize render times;

-Follow established techniques and work in a team oriented environment.

-Work in cooperation with the lighting department to make sure the asset is photoreal in shot context

-Occasionaly create shading networks using procedurals

-ingest textures from other vendors

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Company information

Company
Hybride
Location
Canada, Québec, Montréal
Canada
Posted
9 months ago

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