Login Enter

Rodeo FX

10 months ago

Mid and Senior Texture Artist

Sign up free Log in

Sign up to save this job, get alerts, and apply with an optimized CV.

Company information

Company
Rodeo FX
Location
Canada, Québec, Montréal Canada
Posted
10 months ago
View all jobs at Rodeo FX

Job description

Job Description:

The Texture Artist is responsible for creating realistic or stylized textures for a wide variety of objects and surfaces, in accordance with artistic, technical, and performance requirements specific to Rodeo FX. He/she works closely with the assets, shading, lookdev, and lighting teams to ensure a smooth integration into the pipeline and contribute to the final quality of delivered plans. Autonomous and rigorous, he/she is also a team player engaged in continuous learning and evolution of their craft.

Main Responsibilities:

Mastery of One's Craft

  • Create high-quality textures from photographic references, scans, digital paintings, or generative materials.
  • Adapt textures to specific object constraints (organic, hard surface, props, environments) and pipeline requirements.
  • Maintain a rigorous approach to work, with constant attention to clarity, readability, and organization.
  • Respect deadlines, priorities, and established deliverables with the production team.

Creative Quality

  • Interpret visual references provided and propose relevant and inspired artistic choices.
  • Ensure textures contribute effectively to the visual coherence of assets and plans.
  • Retail details, variations, and visual richness according to project style.
  • Remain attentive to artistic feedback and respond with openness and professionalism.

Technical Quality

  • Produce optimized, technically sound, and production-ready textures.
  • Understand the interaction between textures, shaders, and lighting in different contexts (e.g., lookdev, lighting, rendering).
  • Participate in texture integration into the pipeline, respecting naming conventions and resolution standards.
  • Detect and resolve technical issues related to UVs, displacements, tiling, color space, etc.

Communication

  • Maintain a fluid dialogue with lookdev, shading, modeling, lighting artists, as well as supervisors.
  • Signal quickly any issues or bottlenecks that may affect quality or deadlines.
  • Document technical and artistic choices when they deviate from standards.
  • Participate actively in dailies and team reviews with a constructive attitude.

Learn, Share, and Evolve

  • Stay up-to-date on emerging texturing techniques and tools.
  • Share best practices and discoveries with colleagues.
  • Contribute to improving departmental tools and processes.
  • Acknowledge feedback as a catalyst for continuous improvement.

Required skills

Interested in this position?

Create your free account and tailor your CV to match this job.